TAMPA BAY MASTERS BASKETBALL RULES (5on5) (3on3 rules at the bottom)

(borrowed from MBA)(3.26.2019)


What are the age divisions for TBM?

The Tampa Bay Masters offers 7 age Divisions for 2020. Men’s 40+, 45+, 50+, 55+, 60+, 65+, and 70+(3ON3).

How is age eligibility determined?
Team division age is determined by the youngest player on your roster. 
Players are eligible to play in an age division if they reach the age of that division during the calendar year of the tournament. For example, if your 50th birthday occurs during any month of 2020, you are eligible to play in the 50+ Division. Although not recommended, players may also play down in a younger division. 

How do I enter a team?

Go to TampaBayMasters.com, click on the REGISTER tab from the top menu.
All necessary information, including fees and entry deadlines, is published on that page.
Our venues and time schedule can accommodate a total of 45 teams within our 7 age divisions. Divisions are 4, 5, 6, 7 or 8 teams. All team entries are on a first-come, first-served basis. The Tampa Bay Masters, Inc. reserves the right to refuse any entry and has the final decision on all team entries.

How many games will my team play?
Each team is guaranteed to play a minimum of 3 games. Most teams get 4 or 5 games. We try to limit one game per day, but you may have two games a day based on division. Our goal is for you to leave Sunday feeling like you played some hoops!

How are teams bracketed and how does my team advance?
Four Team Division
In a 4-team division, you play each team in the division once in preliminary play. The top 2 teams play for the championship (1st and Runner Up), the other two teams play for 3rd and 4th place.

Five Team Division
In a 5 team Division, each team plays one of the other teams in the group. Each team may have a bye during the tournament. The Champion is determined by the Master's tie-breaking rules. (see 
How does the Tie-Breaker System work for advancing below)

Six Team Division
In a six-team division,
t
here will be 2 pools of 3. Teams will play each team in their pool. The top 4 teams in each pool will be put in FINAL FOUR bracket to compete for 1st and Runner Up on Sunday. 3rd place teams from each group will play against each other.


Seven Team Division Advancement

In a seven-team division, there will be 2 pools 1 with 3 teams, 1 with 4 teams. The teams in the 3 team pool will each have a bye during the preliminary round, so they may have a day without a game. Teams will play each team in their pool. The top 2 teams in each pool will be put in FINAL FOUR bracket to compete for 1st and Runner Up on Sunday. The 3rd and 4th place teams from each group will play against each other (3 plays 3, 4 would not have a game) or we may create a "runner-up" bracket playoff giving one team a bye, depending on the game capacity for that given tournament.


Eight Team Division Advancement

In an eight-team division, there will be 2 pools of 4. Teams will play each team in their pool. The top 2 teams in each pool will be put in FINAL FOUR bracket to compete for 1st and Runner Up on Sunday. The 3rd and 4th place teams from each group will play against each other (3 plays 3, 4 plays 4) or we may create a "runner-up" 4 in a bracket playoff depending on the game capacity for that given tournament.

How does the Tie-Breaker System work for advancing?
Quite often there will be ties in your bracket based on the win-loss records. In order to determine advancement, the following system will be used:

  • Record: Win-Loss Record: If teams are tied then we look at-
  • Head to Head: If two tied teams did not play each other or if all the teams in the bracket are tied, then we go to-
  • Points Scored: You can accumulate up to a total of (plus 15) or (minus 15) points per game based on the scores of each of your preliminary games. The points are totaled to arrive at a grand total. Example: (+8, -10, +12 = +10). The team with the highest point total advances. If teams are tied with points, we then look at-
  • Points Allowed in the Preliminary Games: The team with the least allowed points (best defensive effort) will advance.
  • Coin Flip: The higher seeded team makes the call.


Rarely will the tiebreaker determination go beyond bullet 3 - Points
It is important for Team Organizers to track your point total throughout the weekend.

What are the uniform requirements?
Jerseys - Each team must have a light and a dark jersey for each player with regulation basketball numbers on either the front or back (both preferred). A reversible jersey is acceptable. All jerseys must be of the same color and style.

Shorts - Each team must wear shorts of the same color and style. For example, if you select red shorts with a white stripe, all players must have red shorts with a white stripe. Experience shows that a solid color short; black, red, white, blue, etc. is the easiest to manage.


Many teams are now coming with very nice uniforms with team and player names, having both a light set and a dark set. We do not currently enforce a uniform deposit but this may be a requirement in the future if teams don't look uniform. Wear your swag proud!

When is a player eligible to play?
Listing a player on your Game Roster does not make him "Game Eligible". Players are required to complete the Online Player Registration paperwork AND check-in at the tournament office and show proof of age before they are "Game Eligible" and allowed to be entered into the scorebook.

Your players should be registered well in advance of game time. Players who are not registered prior to tip-off will have to wait until the beginning of the second half to play. Players registering after the second half has tipped off will not be allowed to play until the next game.

As a Team Organizer, it is your responsibility to have a minimum of five players, registered and ready to play each game at the scheduled time. We have scheduled games so that even with an occasional overtime game, we are generally on schedule. PLAYERS MUST PLAY IN ONE GAME WITH THEIR TEAM IN THAT DIVISION TO PLAY IN THAT DIVISION CHAMPIONSHIP.


What is the game format?

Games are played as two 20 minute halves. The clock stops just like a normal game on TV as per basketball rules. There is a 30-second shot clock. It resets back to 30 seconds after a change of possession. Overtime is played in 3-minute increments as needed to determine a winner. When score differentials are above 30 points, both team captains must agree to move to a running clock.

























What happens if I forfeit a game?
Teams are required to play all games as scheduled. Forfeiting games in this tournament is not allowed! Each team is expected to bring a minimum of 8 players and to always have 5 players on hand for every game. However, we strongly urge you to bring 10 players. It is a vigorous weekend of basketball and some injuries do occur, especially for our weekend warriors :-\. There is a $100 FORFEIT fee that may be levied on a team at the discretion of the tournament committee. This fee is given to the team that showed up and had no one to play. They get to use the $100 however they want although, this restitution may be in the form of a gift card to a local establishment.

What level of official’s work this tournament?
Under the direction of the Director of Officials, Chris Kolaxis, Tampa Bay Masters contracts only NCAA qualified and/or top-rated high school officials. TBM officials receive an orientation briefing conducted by the Director of Officials and tournament Staff prior to tournament play. At the orientation, officials are briefed regarding the unique nature of the tournament as a national masters event. The latest NCAA and FHSAA rules are discussed and any special interpretations of the NCAA rules as they may apply to this tournament are agreed to. This information is online under rules. We are quite confident that you will find the quality of our officials meets the very high standards of the tournament and that they will treat all of your games and players with the utmost of seriousness and respect. That same level of respect is also expected from you and your team. The TBM uses two-man crews for non-championship games and three-man crews for championship games. THE OFFICIALS TOP PRIORITY IS YOUR PHYSICAL SAFETY! You won't make every shot and they won't make every call. Have fun!


Scorekeepers and Clock Personnel
The scorekeepers and clock personnel who work the games are
considered part of the officiating team. Any verbal or physical abuse toward them is not tolerated and may lead to a player or team receiving technical fouls, flagrant fouls, and even removal from the game and/or tournament at the committee's discretion.  

What Awards are presented?
Team awards are given to the Team Organizers or Coaches of first and runner up teams in each division. We provide awards for
10 roster spots. If you have more than 10 on your roster, you will have to wait until after all games are completed on Sunday to make sure we have items to give out.

THE TAMPA BAY MASTERS BOARD OF DIRECTORS CAN ALTER ANY OF THESE RULES AS NEEDED FOR THE BETTERMENT OF THE TOURNAMENT.




TAMPA BAY MASTERS BASKETBALL RULES (3on3)

(borrowed from HWG)(12.22.2019)


FORMAT/RULES:
Modified NCAA/NSGA rules will govern play.
• Reversible or light / dark team jerseys with numbers on front and back are mandatory.
• The tournament will be round-robin and/or double or single elimination depending on the number of teams.
• Each team is guaranteed a minimum of 4 games.
• Play will be (2) 15-minute halves - running time - with a 5-minute break between halves.  In the last two minutes of each half, the clock will stop in accordance with normal basketball rules.  Exception: running clock will not be used if greater than a 15 - point spread during the last two minutes of the half.
• Only players who play on a team in the round robin will be eligible to play on that same team during championship play.
• If a team forfeits a game they may be removed from the tournament at the discretion of the Tournament Directors.


UNIFORMS
All teams must have a light and dark colored set of uniforms, either as reversible jerseys or two (2) separate sets.  Each jersey must have a number on front & back.  There will be no exceptions to this rule.  The penalty will be a technical foul assessed to each player who is not in compliance with the rule.  Note:  Wear light colored jersey if home team and dark colored if visitor.

PLAYING RULES:
Team rosters shall be limited to ten persons.
All registration and team rules apply to non-playing coaches, non-playing captains and non-playing bench personnel.
Age divisions for all team competition will be determined by the age of the youngest team member as of December 31 of tournament year.
Tournament format will include preliminary round robin pool play leading to an elimination bracket championship final.
Every effort will be made to provide teams a minimum of five games.
The Tampa Bay Masters committee reserves the right to change the tournament format for any age division based on entry numbers, space restrictions, or other circumstances.
Ties for seeding will be broken in the following manner:


  • Overall record
  • Head-to-Head competition
  • Point differential - A maximum of 15 points will be awarded towards point differential, regardless of final score
  • Points against
  • Coin Toss
  • Forfeits shall be scored 15-0.


This tournament will be conducted in accordance with National Collegiate Athletic Association (NCAA) rules, except as modified herein. Teams must have a minimum of three players on the floor to start a game. Teams may continue/finish with a minimum of two players on the floor.

The game shall be played on half court by two teams of three players each, with a maximum of seven substitutes.
Playing time shall be two halves of 15 minutes of a continuously running clock with an intermission of five minutes. In the last two minutes of each half, the clock will stop in accordance with normal basketball rules. The clock also stops after a made basket during the last minute of the second half.


A tie score at the end of regulation time will result in a three-minute overtime period. During the first overtime period, the clock will stop in accordance with normal basketball rules. If the game is still tied at the end of the first overtime period, subsequent three-minute periods shall be played until the tie is broken. After the first overtime period, all additional overtime periods will have a running clock except for the last minute in which the clock will stop in accordance with normal basketball rules. The clock also stops after a made basket during the last minute of all overtime periods. Ball possession will be determined by a coin flip for each overtime period. There will be a one-minute intermission before each overtime period. All individual and team fouls carryover into overtime.
Two time-outs are permitted per team per half. Timeouts do not carryover from one period to the next. If a game proceeds to overtime, each team shall receive no more than one additional time-out, regardless of the number of overtimes. Time-outs shall be 60 seconds in duration. The clock will not run during time-outs.


Substitutions may be made after a basket, foul shot, stoppage of play or any other time an official beckons the player onto the court:


Players MUST be beckoned onto the court by the referee. Entering the court without being beckoned will result in a warning from the official; all subsequent violations will result in a technical foul.
Both the offensive and defensive team may substitute after the first free throw or a two shot foul and after the second free throw of a three shot foul.
The defensive team can only substitute after a made basket or free throw (when it is the final free throw taken) if the offense is substituting at that time. Violating this rule will result in a warning from the official; all subsequent violations will result in a technical foul.
On all stoppage of play (i.e., violations such as traveling, double dribble, three seconds, or out of bounds, etc.) either team can substitute as long as they request to sub prior to the inbounder having the ball in the throw-in area.

The winner of the coin toss shall take the first possession. Possession at the start of the second half shall be determined by the possession arrow. Ball possession changes hands after each basket unless a technical or personal foul is awarded.
A 20 second shot clock will be in effect throughout the entire game. Violation of the 20 second shot clock rule will result in loss of possession.
When the offensive team rebounds a missed shot attempt, the ball must touch the rim for the clock to be reset. If the ball does not touch the rim, the 20-second clock will not be reset.
The game shall be played using the three-point line as the “check line.” The ball shall be returned to a point behind the check line after each change of possession as follows:


After a made basket and all dead ball situations, the ball shall be placed in play from the top of the key (‘throw-in area”). The ball must be advanced into play by means of a pass to a teammate. Violation of the throw-in area by the offense results in a loss of possession.
After a turnover or defensive rebound, the ball may be returned to any point behind the check line. The player returning the ball behind the check line shall be in possession of the ball with both feet behind the line. The ball does not have to pass behind the 3-point line, only the player’s feet.
The penalty for attempting a shot before returning the ball successfully behind the check line shall be loss of possession.
The player who returns the ball behind the three-point line may maintain possession and attempt to score.

Following a made basket or dead ball, the ball shall be put in play within five seconds from the time the ball is in the “throw-in area”, regardless of whether or not the inbounder has taken possession of the ball. If the ball is not put in play within five seconds it shall be a violation, and possession shall be awarded to the defense with no change in the possession arrow.
Player restrictions when inbounding the ball:

  • The inbounder must be within 3 feet of the three-point line and must stay within the free throw lane extension area (12 feet wide), an area referred to as the “throw-in area”.
  • The defense may defend anywhere on the court, however no player (offensive or defensive) may enter the ‘throw-in area”, which is considered out-of-bounds.
  • The inbounder may not hand-off the ball to a teammate.
  • The inbounder’s teammates may not enter the three-second lane to receive a pass or set a screen until the inbounding teammate actually takes possession of the ball at the throw-in area; they may cross and exit the lane to reposition themselves prior to the inbounds pass.
  • The 3 second lane count and the 5 second closely guarded count should not begin until the defensive team (now the new offensive team) takes the ball behind the three point arc.
  • Violations of the throw-in area by the offense result in a loss of possession.
  • Violations of the throw-in area by the defense result in a warning followed by a technical foul (2 shots).


A player is disqualified on his/her fifth foul. Technical fouls will be assessed in accordance with NCAA rules. We reserve the right to remove a player from a game and the gym, if needed.
All personal and technical fouls shall be counted against a team total. On the seventh team foul, a bonus shall be awarded for the remainder of the game. Team fouls carry over into the second half and overtime periods. Penalties for fouls shall be as set forth below.

Prior to the seventh team foul:

  • Any common foul shall result in loss of possession for the offending team;
  • Any player control foul shall result in disallowing a converted basket, recording the foul and a change in possession;
  • Any shooting foul with a missed basket shall result in two free throws (three for a three-point attempt), and the offended team shall retain possession;
  • Any shooting foul with a converted basket shall result in the basket being awarded along with one free throw, and the offended team shall retain possession.


If a shooting foul occurs during the running time part of the game:

All players will remain behind the arc and the offense will re-gain possession of the ball, even if the clock goes to the two minute mark. At that time, the clock will stop until the ball is put in play again from the throw-in area.
All the players behind the arc may cross the arc once the shooter releases the ball. The shooter may cross the free throw line after the ball strikes the rim, flange or backboard or retrieve the ball upon completion of the last free throw.


During the stopped time portion of the game:

  • The free-throw shooter shall not break the vertical plane of the free-throw line with either foot until the ball strikes the ring, flange or backboard or until the free throw ends.
  • No player shall enter or leave a marked lane space or contact any part of the court outside the marked lane space until the free-thrower has released the ball.


Beginning with the seventh team foul:

  • Any common foul shall result in a single free throw plus a bonus free throw if a player makes the first free throw, and the offended team shall retain possession;
  • Any player control foul shall result in disallowing a converted basket, recording the foul and a change in possession.
  • Any shooting foul with a missed basket shall result in two free throws (three for a three-point attempt), and the offended team shall retain possession;
  • Any shooting foul with a converted basket shall result in the basket being awarded along with one free throw, and the offended team will retain possession.


Beginning with the 10th team foul:

  • Any common foul shall result in two free throws, and the offended team shall retain possession;
  • Any player control foul shall result in disallowing a converted basket, recording the foul and a change in possession;
  • Any shooting foul with a missed basket shall result in two free throws (three for a three-point attempt), and the offended team shall retain possession;
  • Any shooting foul with a converted basket shall result in the basket being awarded along with one free throw, and the offended team shall retain possession.


During the last two minutes of each half, and during any overtime period, the automatic awarding of team possession after free throws does not apply (live rebounding will be in effect)

During live rebounding all players on both teams are allowed to line up along the free throw lane when the free throws are shot.
If the shooter makes the last awarded free throw, the opposing team will inbound the ball.

Team clothing must be of like design and color. Teams must have both “home” and “away” uniforms with permanently attached numbers. Sponsors may be added to jersey but cannot interfere with number placement. Uniforms shall be free of inappropriate symbols or wording.

*Officials do not put the ball in play, except at the start of each half. The referee will handle the rebound of the first free throw (first and second free throws if three shots are being taken) and then will not handle the ball after the last free throw.